This is a Super Mario Bros. clone with six levels, written in Turbo
Pacal. I wrote this game to practice VGA programming. My goal was to
create a PC game with parallax scrolling layers, that would run smoothly
on my 486 computer (25 MHz). I didn't plan to release this Mario game,
instead use the engine to make other (more original) games.
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However, an old beta version of this Mario game (with only four levels,
unfinished) somehow ended up being spread around. I was quite surprised
to find someone selling disks with my Mario clone (well, at least the
screen shot was unmistakably from my game) at a computer fair
years later! Of course I bought a disk to see what was on it.
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It turned out to be a modified version of my game. In fact someone
had actually changed it into shareware, modified the executable, added
documentation and even a registration form, asking $15!
This hacked beta version (with no exit in the fourth level)
spread all over the world. In fact, you are still likely to find it
on shareware CD-ROMS and on several websites.
Eventually, I decided to release my version with the complete source
code.
Eventhough this is a DOS game from 1994, many people still enjoy
playing it. I recently found a picture of Tiger Woods playing my Mario
game during an interview on television: Tiger
Woods playing Mario.
At this site you can download the game
and the complete source code, on which
a few of my other games were based.
Have fun!